Lan and Mega Man’s relationship is especially well fleshed out through all six games, and his core cast of supporting friends and allies adds some nice texture to the storytelling as it evolves. Though the games tend to rely a little too heavily on tired shonen tropes and overcoming all odds through the ‘power of friendship’, there’s nonetheless a lot of heart at the core of the writing here. Narratives are typically broken up into a series of small arcs that somehow tie into Lan’s school life, each of which culminates in a fight against another powerful Net Navi and advance the overall story a bit further. Viruses on the internet take the shape of a bottomless onslaught of monsters that must be kept at bay by human/Navi pairs of Netbattlers.Įach game follows the adventures of Lan Hikari, a spunky Netbattling kid, and his Navi, Mega Man.EXE, as they get caught up in various plots to save the world. A Net Navi is an artificial intelligence that acts as a person’s representative in the digital world of the internet, which here is realized as a navigable, physical space. Everyone carries around an advanced device in their pocket called a PET, which can handle various tasks such as sending emails and making phone calls, but most importantly houses that person’s Net Navi. Mega Man Battle Network is set in the distant future in a parallel world to the main Mega Man timeline here network technology flourished instead of robotics. So, 3 Blue and White, 4 Red Sun and Blue Moon, 5 Team Protoman and Team Colonel, and 6 Cybeast Gregar and Cybeast Falzar. Captured on Nintendo Switch (Handheld/Undocked)Īvailable split across two volumes on the Switch eShop or on a physical cart with all 10 games, the collection includes the original GBA game and its sequel, and then each pair of subsequent sequels.
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